The Interactive Software Development program at DMI is an innovative one-year program that will put graduates on the cutting edge of today’s interactive world. The core of this year-long curriculum is learning to program in C# and the Unity Game Engine. These technical skills are combined with teaching in game theory, 3D assets and authoring that will round out students’ education and prepare them for a career in the industry.
Students will work in teams for approximately 350 hours, or 14 weeks, on term projects. These projects will simulate working in the industry, as students will create and demonstrate functional games and apps for real-world situations in mobile, desktop and browser environments. This team project, along with individual projects, will build a resume and a portfolio of work each student can use to showcase their skills to prospective employers.
This program currently runs 9 a.m. to 3 p.m. Monday through Friday. The program includes 1,024 hours of instruction, and attendance is mandatory. Students who complete the program will take a demo reel and their group projects with them upon graduation to showcase their work for prospective employers.
We'll set you up with the skills needed to stand out
Overview of modern programming languages including C#
Foundation in key computing architectures that will be used in the program
Code revision systems and how they are used by developers
Developing in C#
Key math principles for game development including vectors, normal and matrices
Game Development History
Term Project
Graphic design fundamentals including design, color and type
Creating and editing 2D images for games, such as bitmap and vector files
Fundamentals of sound creation, editing, and sound effects
Basic 2D animation
3D modeling, building organic and inorganic 3D models and integrating them into a game engine
3D animation for game assets
Motion capture for 3D game projects
Term Project
Game Programmers design and write the computer code that runs and controls a game typically via an engine.
Level Editors define and create interactive architecture for a segment of a game, including the landscape, buildings and objects.
Technical Artists act as a bridge between the Artists and Programmers working on a game.
Game Designers devise what a game consists of and how it plays, defining all the core elements.
Virtual Reality and Augmented Reality are high growth areas that employ interactive developers, creating cutting edge training, industrial and game-based content.
QA Testers test, tune and debug a game and suggest refinements that ensure its quality and playability, assuring quality in a game and finding all its flaws before it goes public. QA can be a great way to get your career going in the field.
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